Aderyn is the Design Lead on Ubisoft’s Accessibility team. He’s been working in game accessibility for 9 years, with 5 of them at Ubisoft. Even before joining the industry professionally, he was a passionate advocate as he navigated his own disabilities and gaming.
He worked closely with Ubisoft’s Accessibility Director to hire and grow the team. Since then, he’s taken a collaborative approach to his responsibilities. While he’s responsible for the games arm of the team, he’s worked to mentor and grow the team’s strategy, knowledge base, resources, and design practices alongside other members of the team.
With collaboration, compassion, and teaching at the core of his approach, the small-but-mighty team supports Ubisoft’s flagship IPs to achieve accessibility excellence through intentional design.
Aderyn is always thinking of the future of game design, and, for him, integrated design is the only sensible future for accessibility. Only as a core pillar can we dismantle the stigma that an accessible player experience should be siloed as “special” or different.