Motion sickness and other vestibular disorders affect more players than any other accessibility barrier. The risk to players is severe – lasting physical illness and seizures. It’s also one of the most underserved and widely misunderstood areas of game accessibility.
The myths are rooted in what people think will solve it. This shows that people care! There’s a knowledge gap that needs to be filled: what causes illness in players? Aderyn and Stacey will share the culmination of years of expertise and assessment of the triggers and what we can do to make our games safer for everyone.