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(Times are in PST timezone)
October 28, 2024
News Update
09:10 - 09:40
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Accessible DOOM – Slaying Demons with Accessibility
09:50 - 10:20
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BREAK
10:20 - 10:50
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Making Assassin’s Creed Nexus VR Accessible
10:50 - 11:20
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Server’s Up, Everyone’s Welcome
11:30 - 12:15
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LUNCH
12:15 - 13:15
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Tourette’s IRL
13:15 - 13:30
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Developing In The Dark
13:40 - 13:55
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Cheat Codes for All: How Gaming ‘Shortcuts’ Level Up Accessibility and Fun!
14:05 - 14:20
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Forgetting is Frustrating: Learning and Memory in Video Games
14:30 - 14:45
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BREAK
14:45 - 15:15
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Overanalyzing and Synthesizing: Crafting the accessible metroidvania experience of Periphery Synthetic
15:15 - 15:54
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The Accessibility to Burnout Pipeline
15:55 - 16:25
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October 29, 2024
Seeing into your future: Developing an accessible game for later, today!
09:10 - 09:40
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Open Worlds & ADHD – A Tale of Love, Pain and Opportunity
09:50 - 10:20
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BREAK
10:20 - 10:50
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Navigating Cognitively-Accessible UX in STAR WARS Jedi: Survivor
10:50 - 11:20
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#OpenForNaughtyDog – Brandon Cole’s Enduring legacy
11:30 - 12:15
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LUNCH
12:15 - 13:15
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More Than a Saving Throw: How Dungeons & Disableds Shows the Strength of Adaptability
13:15 - 13:30
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Skill Tree Unlocked: From Consultant to In-House
13:40 - 13:55
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Hell Welcomes All
14:05 - 14:20
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How To Line-Break Subtitles
14:30 - 14:45
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BREAK
14:45 - 15:15
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Accessible Gadgets for Gamers: Evaluating and Applying Video Game Accessibility in Therapeutic Settings
15:15 - 15:45
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Developing the latest Xbox Hardware Accessibility Offerings
15:55 - 16:25
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Evening reception
17:00 - 19:00
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